Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(3) SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45),.SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43),.SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19),.SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17).SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17).SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5),. ![]() SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A),.Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 Ĭlick this DataLink to open the build!īatarra kala: Level 50 Natural Controller I am not opposed to getting insight on how to make him more solo friendly, but that would be my off build. The build below is my attempt at a that in a team situation. The goal for this guy is to be a buff and lock down character with some healing and debuffing. I forgot to mention what I intend to do with this guy as has been asked. Is this worth potting more than a few slots in?Īny thoughts on enhancements I could swap around for what I have or abilities I have taken either with what is listed above or another set if you think might be good let me know : D. I would slot this for KD to give a bit more dmg and control to my rotation.Anyone know what are the situations you use this ability? Since it is a positional aoe instead of a targeted aoe it also seems to be hard to use for fast moving groups. Generally I can cycle earthquake and stalagmites to lock down groups and this ability usually is an after thought.If you have experience as to how to make it work I would like to hear about it. Would that be worth pursuing? Does it require a player who knows how to move through a group or can I just put it on my pet? I would have to give up def cap but my dps while soloing is quite low so if it is a huge dps boost i would like to consider it. I have read that enflame is great if you can 6 slot it with all of the chance for enhancements.I have some wiggle room for powers things I was wondering about: This is because mids doubles manuvers and combat jumping's defense bonuses due to power boost being enabled ( it took me a while to figure out why i was def caped in mids and i wasn't getting close in game ><). One note is that if you open this in mids i have 52+ defense. I built it out on MIDs so I can focus on the correct enhancements etc. I just got him to 50 so now I want to respec him.
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